ммммммм
             ммлпп ммм пплм
     ммммммлпп ммлллплВВм л
     л мммм мллллп  оллВнолмммм
     онолллнолллн   пппп мммм л                               ммммм
      п лллл лллм       оВллнолмлппппппл   мммммм        ммлппп м пплм
        олллнолн   мммм ВВлл мммм пппп ллппп мм пплм  млпп ммллплллм л
      мммлллВ ллм оллВноВллн опАпнолллн ммлллплВВм л  л млллп  олВВнолмммммм
 м млллп оллВн ппллллВ лллл   лмлл ллВВ ллп  оллВнон онолллн   пппп п мммм пплм
оноВллн мллВВп лмм пп оВллнФФФолллноллВнон пплллВ пппп Вллл ФФФФФ ммллллплВВм л
л пВВлмллпп ммлп пппл пплллм млллпп ппппмл Аолллнолллмммплн  ммммплВВп  оллВнон
плмм пп ммлпп       пплмм пплпп ммлплноллВн ппппмлл пллВВ лм оллВнолн   пппп л
   пппппп  asC/Strick9  пплмммлпп   ол пппп лноВллн  оллВноллмллВп лм  А АВллн
                                     пппппппл пппп oO лллВ  ппп ммлн   мммм л
                                            пппппппл олллнопппл пВВлм оллВнон
                                                   л пппп л   плм пплллллВ л
                                                   пппппппп     пплмм ппп мл
  Deviance                                                          ппппппп

кФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФП
Г                                                                            Г
Г                  Operation Flashpoint (c) Codemasters                      Г
Г                                                                            Г
РФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФй
кФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФТФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФП
Г  Cracker.....: Team Deviance       Г  RAR Count .....: [33 x 15mb]         Г
Г  Date........: June, 2001          Г  Protection.....: Cdilla 2            Г
УФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФСФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФД
ГRequirements: W9x, P2 233, 64MB RAM, P2 400 , 128MB RAM recommended         Г
РФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФй
                                                                  
    Join us NOW! READ THE NFO.

                         ** Release Information **

   
    Operation Flashpoint 1985: Cold war crisis a new action game by the
    Czech developers Bohemia Interactive Studios that is developed since
    1997. The game is categorized as a squad-based First Person Shooter,
    combines the action of Delta Force and Project I.G.I. and the tactics
    in the squad-based games like Tribes and the Rainbow Six series with
    an advanced gameplay engine.
   
    The game has various gameplay options: playing as a simple infantry
    soldier, the player can use anything he finds, including cars
    (including the historical Aston Martin), jeeps, tanks, airplanes,
    helicopters and in general over 30 different vehicles that are
    possible in the game., to use certain weapons from different kinds,
    starting a simple assault rifle and on to a 0.50 Gun, silenced sniper
    rifles, anti-tank weapons, grenades and other detonators and weapons.
    He can plan it himself and decide what will each soldier do. The
    affect of the players action, as aforesaid, the development of the
    plot and can change it from one side to the other.
   
    Operation flashpoint is using a new graphic engine that was developed
    especially for it. The engine represents a high level of technology
    that was never seen before, neither on tactical action games nor other
    genres, and that will supply to the gamer a very realistic experience.
    The 3d engine is designed to make the loading of large and complex
    horizons and a large amount of rich and smooth textures, all in
    minimum time and with support in Direct 3D and Glide technology. Also,
    the engine is allowing quick load and smooth load of huge terrains and
    very detailed models, dynamic shadows and lighting, textures in high
    resolution, dynamic weather and time effects, realistic explosions and
    smoke effect, realistic animation and more. The real-time weather and
    time system allows simulation of wind, rain, fog, clouds, day-time,
    sunset, dawn and other very realistic situation, all these in realtime
    and during gameplay. The game's LOD (Level of Detail) is resulted with
    dynamic details with the movement of the view, and creates realistic
    graphics. The Motion Capture technology is being used to create a
    realistic as possible movement of the characters in the game.
   
    The game is divided to 30 different missions; each is focusing on a
    different area and different phase in the game with a different goal.
    Each phase in the game is designed and planned to fit according to the
    era and the atmosphere, and was mapped according to maps and documents
    from the cold war. In single player the player will start as a simple
    private that will be given orders and will climb up the ranks ladder
    until he will have his own squad and the possibility to give commands
    to AI soldiers.
   
    There are five maps, 3 islands where the single player campaign is
    taking place, an intro island and a training island. With the very
    easy interface of the built-in mission editor you can create custom
    missions that will fit your own imagination and will, and with the
    "triggers" system you can create endless number of situations and
    scenarios from a global war to a tank race. The units are divided into
    different classes of troops; each unit got it favorite assignment and
    weapon. Except the simple infantry soldiers, there are also anti-tank
    troops, anti-air troops, grenadiers, medics, officers, snipers,
    saboteurs, pilots, gunners, miners and more. All those create whole
    squads that the player can command or be a part of, and use the skills
    he had acquired to complete the mission.
   
    Convoys of jeep and tanks will enter and exit the base, helicopters
    and airplanes will land and liftoff, and boats will sail away. The
    assignments of the soldiers and being assigned by the units'
    commanders and their actions are being planned according to their
    decision.
   

      
    Install Notes:
    ~~~~~~~~~~~~~~

    Unrar, burn, install (we removed the serial checks so enter any number
    you like), copy the crack from the /crack dir on the CD to your
    installdir overwriting the original .exe .

    Additional note: while we tested we found no trace of the 'fabulous'
    'FADE protection' - so we can only assume for now that the press releases
    about it were just the usual company bullshit.
  

њ Ф Фњ-ФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФ-њФ Ф њ

                         DEViANCE News & Information
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~

    - supplying unreleased new games (maybe you work at a game/util
      magazine, newspaper, press office, distributor, publisher,
      duplicator, tv/radio show, warehouse, shop etc.)
   
    - supplying games from stores (you live near EB/Babbages/Soft Etc,
      have a fast UPLOAD connection like T1/T3/SDSL, and time on weekday
      mornings. Of course we reimburse you for the costs of the games
      you buy.)
   
    - cracking games (you can crack cd-checks, serials, SafeDisc, Securom,
      VOB, Laserlok, Copylok, etc.)

    - coding tools in C/C++/ASM (you have HARD CORE in depth knowledge
      of the Win32-API, you can code by given specifications etc.)
   
    - making trainers for newly released games (menu driven, must work
      in Win9x and Win2K etc.)

    - coding dynamic/generic intros/installers
      (send samples of your previous work.)
    
    - supplying the group (for free) with useful things like shells on
      fast (T3) unix-boxes, hardware etc.
   
    If you can meet one or more of those requirements and want to join
    the finest group in the scene today, email us. Use the contact
    information given below. Group members get all the advantages and
    have access to sites with everything one would ever want to leech
    (0day/ISO/VCD/DIVX/PSX/PS2/MP3/GBA/GBC/PDA/DC).
 
    And always remember: we do this just for FUN. We are against any
    profit or commercialization of piracy. In fact, we BUY all our
    own games, as we love games. And if you like this game, BUY it.
    We did!

    If you think you can fill any of these positions,
    send an email to the address below.

њ Ф Фњ-ФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФ-њФ Ф њ


                          How to Contact DEViANCE
                         ФФФФФФФФФФФФФФФФФФФФФФФФФ

                  Via E-Mail    : apcsupply@hushmail.com
                  Via the WWW   : WE DO NOT WANT ONE, THANKS
                  Via IRC       : #DEViANCE on EFNET

  E-MAIL NOTE:
  DEViANCE DOES NOT MAIL OR FTP MISSING DISKS OF OUR RELEASES,
  SO DO NOT ASK!!
  DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!  
  DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
  DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
  DEViANCE DOES NOT NEED HELP WITH ANY WEB SITES!    

                             DEViANCE Greets
                            ФФФФФФФФФФФФФФФФФ

    . MYTH . DYNASTY . NLRIP . NLiSO. PERiOD . EYM . PARADOX PSX .
    . HYBRiD . RISE . RESURS . FCC . SAC . RE:PLAY . FCN . MFD . APC .
    . RNS . CORE . LAXITY . TOXIC . BLIZZARD . TFE . EGO . RAZOR 1911 .
    . COUNCIL . JADE . EPTiSO . TFTiSO . FAiRLiGHT .

    Ever wonder why your mom has DEViANCE tattooed on her left buttcheek?
 
њ Ф Фњ[NFO UPDATED 04/May/2001]ФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФФ-њФ Ф њ

 

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